| Japanese |
| MEL Scripts | |
| setValue.mel | Description: This script sets vertex value. Comand "setValue 1" the panel opens. |
| MM_mirrorPose.mel 2009.11.23 Ver 2.0.1 2009.9.14 Ver 2.0.0 2006.11.20 Ver 0.2 2006.10.17 Ver 0.1 |
Description: This script sets simple swap pose. USAGE: Load MM_library.mll plug-in. Select a root joint command MM_mirrorPose(0); Note: This MEL need a plug-in MM_library.mll. MM_library.mll is included load&save_pose.zip. Comand "MM_mirrorPose 0" do it. Comand "MM_mirrorPose 1" the panel opens. |
| MM_loadSavePose.mel 2009.11.23 Ver 2.0.1 2009.9.14 Ver 2.0.0 2008.1.12 Ver 1.2 2008.1.8 Ver 1.1 2007.7.20 Ver 1.0 |
Description: This script provides the function that saves and loads pose data of characters
and sets simple swap pose. USAGE: Load MM_library.mll plug-in. command MM_loadSavePose 1; Then, the panel opens. Select the root joint you want to save pose data. Double-click the pose name of Pose space in this panel without selecting anything. Or, select the pose name that you want to load. Press "Load Pose" button or press Note: .pa file is ASCII file format. Comand "MM_loadSavePose 1" the panel opens. More Detailed Usage... |
| Shader | |
hatching_kakeami.ma |
This is a hatching shader with 8lines. It builds a shading network. |
| Resource | |
![]() ear.ma |
ear modeling data . |
|
rubikscube.ma |
Rubiks Cube Rig This file is expression rig for Rubiks Cube. |