LightWave 9.6
LightWave 9.6 がリリースされた模様です。
* FiberFX Cloning
– Provides the ability to place multiple instances of hair on an object.
* Layout Snapping
– Allows the quick connection of one item to another, saving time and additional steps.
* Drag and Drop
– Allows an icon of an object or scene to be opened by dropping the icon into Modeler or Layout.
* New and Improved Export Buffers
– Enables multi-pass pipeline users to output more buffers (layers) in high dynamic range, rather than be limited to 8 bpc (bits per channel), for greater flexibility.
* Multi-threaded Pixel Filters
– Provides faster rendering of projects that integrate pixel filters.
* Depth Buffer Normalizing
– Allows 3D scene elements exported into film or video footage to automatically blend properly, even if moving relative to one another.
* Ray Cutoff
– Enables artists to decide at what point to cease ray bounces when rendering a scene with numerous reflections, refractions and transparency, significantly shortening render time.
* Open to other render engines
– Other rendering engines conforming to the LightWave v9.6 SDK can be used directly from within the LightWave interface.
* Three New Nodes –
* Car Paint: Greatly eases the creation of complex polished surfaces.
* Flake: A simple procedural texture based upon the flakes often seen in car paint.
* Curve: Allows the creation of complex gradients.